Choose a symbol
The central sigil defines the magical material: Fire, Water, Earth, Wind, Light, Crystal, Aeriform, Wind underfoot, or Repetition. Signs around the seal then modify how that material behaves.
The central sigil defines the magical material: Fire, Water, Earth, Wind, Light, Crystal, Aeriform, Wind underfoot, or Repetition. Signs around the seal then modify how that material behaves.
The closed circle gives the spell a boundary. Every sigil or sign must be inside or connected to the ring to contribute. An outside mark remains visible but is ignored. If the ring stays open, the ritual cannot activate.
A closed ring without a sigil releases a brief burst of raw energy. The sigil chooses the material, but it is not required to produce an effect.
Signs modify energy or matter through supply, state, form, motion, target, scope, relation, or power. Menu-placed signs and freehand marks around the circle are read as separate modifiers. The menu drawing is exactly the form placed on the grid and reproduced in 3D ink.
Directional signs project or pull in one direction. Semi-directional signs often face the center, but their orientation does not always create movement. Non-directional signs keep the same effect at every angle. Asymmetrical signs are less predictable. The simulator only reverses signs whose inversion is documented.
40 x 41 / 2 = 820 unordered sign pairs with repetition; 40 material signatures x 820 = 32,800 recipes; 32,800 x 2 supports = 65,600, plus 1 complete structured ritual seal.
65,601 indexed variants Open the complete variant explorerColumn makes the effect rise or burst outward; a larger sign pushes more strongly in its direction. Equal-size signs arranged symmetrically balance the pressure. Drag while placing a sign to set its size and angle.
Tilting several signs in the same direction rotates the manifestation. More tilt increases spin and reduces reach. Levitation lifts water, fire, or light and moves air along the arrow. Pull draws toward the seal when the point faces inward, or pushes when reversed.
Examples: Watershot Seal = Water + Column; Rising Platform of Water = Water + Levitation; Grasping Wind = Wind + tilted Pull.
Region chooses where magic appears: toward the center, outward, or to one side. Convergence focuses the effect at one point. Collection and Gathering recover nearby matter to build the spell.
Examples: Floating Drops uses Region; Wind Wall uses Convergence; Vapor Bubble can use Gathering.
Crush fragments matter, often with Earth; reversed, it can rebuild from powder. Stretch/Weave turns a solid into ribbon. Physical Coil gives matter a spring or spiral form. Cooling lowers its temperature.
Examples: Wall Breaker = Earth + Crush; Integration reverses Crush; Crystal Ribbon = Crystal + Stretch.
Orb creates a spherical volume above the seal. Crosshair has a long side and a short side: the long side forms the sight line, and the short side points toward the target. Strengthen increases durability. Solidification makes magic more solid. Stillness holds an effect in place.
Examples: Water Orb = Water + Orb; Rainflinger uses Crosshair's short side to point at the rain target; Snowfending uses Stillness to retain heat.
Concealment hides the target. Reflection uses a reflected image in an illusion spell. Link joins objects from the same origin. Repetition loops an effect. Projection sends an image or effect outward.
Examples: Mirror Cloak = Reflection + Projection; Light Tracer = Light + Link; Repetition Seal = Repetition around the seal.
Use the lower grimoire to adjust spell force, thickness, and scale. Visual scale ranges from x0.5 to x2. One grid cell represents 5 cm; below 5 cm or above 5 m, the measure turns red and activation is refused.
Slide two fingers on a trackpad to move the parchment, grid, and circle together. On a touch screen, two fingers also move the grid without drawing an accidental mark.
The magic circle always stays on a sheet of paper. No object is linked by default. The Support menu currently keeps two choices: no link or flying shoes. Shoes only accept small circles up to 35 cm so they remain proportional to a sole.
The paper sits under the sole: Wind propels, Earth grows a grounded support, Water wets the table, Water + Levitation creates a bouncing cushion, Water + Convergence makes jets, Fire burns nearby, Fire + Convergence propels, and Fire + Levitation creates a brief explosion.
Press Read to see the likely spell, recognized central sigil, modifier signs, and execution order: matter, supply/state, form, motion, target/scope, relation, then power. The reading also reports confidence and warns when a combination remains an interpretation.
When the circle is ready, use Archive PNG to save the parchment image.
Command/Ctrl + Z undoes, Command/Ctrl + Shift + Z redoes, and Command/Ctrl + S archives a PNG. A activates the ritual and L reads the circle. Delete or Backspace removes a selected symbol. Escape first closes the 3D view or an open panel, then clears the current selection before clearing the parchment.